This is a decent start for a more fleshed-out title. I played it for a little bit and thought I’d give my initial thoughts from my session:
Good:
A nice premise and art style.
Controls were responsive..
No game breaking bugs that I could spot gameplay-wise which is really good xD
Could be improved in the future to make it even better:
Z-clipping on some of the tree roots was noticeable, just need moving around a little.
Snapping for the background was not quite accurate, with either the model not snapped or the texture not seamless. The gap is notable though.
Rocks in the environment on the water section was a little confusing, I initially though I could land on it and be safe. Found out the hard way that I wasn’t.
Sound audio goes a long way to making the game more engaging.
The jump felt a little floaty as if I had a little low gravity
Vines killing all my velocity was a little off-putting. The snapping was manageable, but it would be good to have some velocity on the vine when I jump to it. It felt like it was stopping me each time I got to it.
E for vine attach isn’t the best UX for input. I felt W would’ve worked better as my finger naturally hovered over that.
Snakes floating off the edge of platforms was a little weird visually.
The camera angle showing a little more ahead of the player would be a nice UX improvement.
A little animation here and there would add a nice amount of polish.
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This is a decent start for a more fleshed-out title. I played it for a little bit and thought I’d give my initial thoughts from my session:
Good:
Could be improved in the future to make it even better:
Still a very good start. Keep it up :)
J,